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Steven Jia
Steven Jia
3D Character Artist @ EA Sports
Vancouver, Canada

Summary

Strong foundation in traditional drawing skills. Strong Ability to adapt multiple visual styles and create concept arts. More than 10 years experience in digital sculpting(ZBrush) and traditional sculpting, 6 years experience in 3D scanning and 3D printing. Strong knowledge of topology, UV unfolding, texturing and rendering. Proficient in anatomy, Original design ability, strong self-teach ability, adaptability, team-player, and passion for 3D modelling.

Skills

Digital PaintingTraditional Art3D Modeling

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
Arnold
Arnold
Keyshot
Keyshot
Mari
Mari

Experience

  • Character Artist at EA
    Vancouver, Canada
    December 2021 - Present

  • 3D Artist (Freelancer) at Self-Employed
    Montreal, Canada
    January 2018 - July 2020

    Making game characters and props models (Using Maya, 3D Max & ZBrush

    to make the organic and hard-face, high-poly and low-poly models, using

    Substance Painter to paint textures) commissioned by clients from game

    companies (Blizzard, Netease, Etc...Could supply references).

  • 3D Artist (Freelancer) at Self-Employed
    Halifax, Canada
    July 2020 - Present

    Making game characters and props models (Using Maya, 3D Max & ZBrush

    to make the organic and hard-face, high-poly and low-poly models, using

    Substance Painter to paint textures) commissioned by clients from game

    companies (Blizzard, Netease, Etc...).

  • 3D Artist & Teamleader & Cofounder at KEMEWORKS, Co. Ltd.
    Beijing, China
    March 2015 - January 2018

    Making high models of sculptures by using Zbrush & Maya for 3d printing.

  • 3D Artist & Cofounder at KLOVERWORKS, LLP.
    March 2014 - March 2015

    Making high models of sculptures by using Zbrush for 3d printing.