Strong foundation in traditional drawing skills. Strong Ability to adapt multiple visual styles and create concept arts. More than 10 years experience in digital sculpting(ZBrush) and traditional sculpting, 6 years experience in 3D scanning and 3D printing. Strong knowledge of topology, UV unfolding, texturing and rendering. Proficient in anatomy, Original design ability, strong self-teach ability, adaptability, team-player, and passion for 3D modelling.
Making game characters and props models (Using Maya, 3D Max & ZBrush
to make the organic and hard-face, high-poly and low-poly models, using
Substance Painter to paint textures) commissioned by clients from game
companies (Blizzard, Netease, Etc...Could supply references).
Making game characters and props models (Using Maya, 3D Max & ZBrush
to make the organic and hard-face, high-poly and low-poly models, using
Substance Painter to paint textures) commissioned by clients from game
companies (Blizzard, Netease, Etc...).
Making high models of sculptures by using Zbrush & Maya for 3d printing.
Making high models of sculptures by using Zbrush for 3d printing.